Hi there! Sorry for being inactive but I had loads of other things to deal with and I lost my LSD save file when my USB snapped! But that is not the point. Using an emulator called NO$PSX which is great! I stumbled upon a feature in it yesterday that looked like gibberish until I recognized it as MIPS R3000 assembly language! Since I know some MIPS R3000 assembly language and Intel assembly language, I could convert this into notes detailing what the CPU does during the game. This would greatly help in reverse-engineering the game as it would allow us to reverse-engineer the level format. Since I can only work on this at weekends and nights, this will be very slow. I will get it done eventually though.