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  • EasternIsland91

    Hi there! Sorry for being inactive but I had loads of other things to deal with and I lost my LSD save file when my USB snapped! But that is not the point. Using an emulator called NO$PSX which is great! I stumbled upon a feature in it yesterday that looked like gibberish until I recognized it as MIPS R3000 assembly language! Since I know some MIPS R3000 assembly language and Intel assembly language, I could convert this into notes detailing what the CPU does during the game. This would greatly help in reverse-engineering the game as it would allow us to reverse-engineer the level format. Since I can only work on this at weekends and nights, this will be very slow. I will get it done eventually though.

    Nerdy is my middle name. (talk) 17:06,…

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  • EasternIsland91

    "Also any additional research into replacing the videos or music and we will have an even sexier party for some fan modding." After reading that, I immediately started to search for things like "PlayStation 1 .SEQ specification". I am trying to build a MIDI to SEQ converter for LSD in C++. I know the basic .SEQ specs like pQES at the start of the file but I don't know what NoteOn, NoteOff etc. is in .SEQ format. Any help would be greatly appreciated.

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