The project started in October 2011 because I wanted to work on something and I had been watching AzuriteReaction play the original game. I didn't know much about game development at this point, and I knew nothing about the Unity3D game engine.
I have worked on the game in my spare time since then, occasionally taking large breaks from development. That's why it's taken so long!
Now that the public alpha is out, my job is collating player feedback to improve the game, fixing bugs, and adding new content. Made by Figglewatts, 2014